FOCUS ON WHAT MATTERS

Ryan Amos
Founder & Principal Technical Artist
The History
Founded by Ryan Amos, Damascus Interactive is a technical art and pipeline consultancy built on over 17 years of experience across AAA, AA, mobile, and real-time training. Ryan has held senior and lead technical art roles at studios including Gunfire Games, Tripwire Interactive, Deep Silver Volition, and the U.S. Army, specializing in tools, pipeline development, lighting, and scalable production workflows.
Throughout his career, Ryan has focused on bridging art and engineering by building smart tools, scalable pipelines, and artist-friendly workflows that improve visual quality while accelerating production. His experience spans Unreal Engine and Unity, custom tools and pipeline architecture, lighting and rendering workflows, performance optimization across PC and console platforms, automation and build infrastructure, and production systems designed to scale across large, multi-discipline teams.
Damascus Interactive was founded to bring that senior-level expertise directly to teams that need practical, production-focused solutions. As the studio grows, the goal remains the same: deliver thoughtful technical direction, build durable workflows, and help teams move faster without sacrificing quality.
PROCESS
Clear communication, collaborative execution, and reliable, impactful results.
SERVICES
We can help.
Damascus Interactive is a team of experts providing a range of services to help studios ship smart, boost performance, and remove development friction.







